package org.nutboat.memory;

public interface GameMemory {
	public static final boolean[] EMPTY_BOOLEAN_ARRAY = new boolean[0];
	
	public static final byte[] EMPTY_BYTE_ARRAY = new byte[0];
	
	public static final char[] EMPTY_CHARACTER_ARRAY = new char[0];
	
	public static final short[] EMPTY_SHORT_ARRAY = new short[0];
	
	public static final int[] EMPTY_INTEGER_ARRAY = new int[0];
	
	public static final long[] EMPTY_LONG_ARRAY = new long[0];
	
	public static final float[] EMPTY_FLOAT_ARRAY = new float[0];
	
	public static final double[] EMPTY_DOUBLE_ARRAY = new double[0];
	
	public static final String[] EMPTY_STRING_ARRAY = new String[0];
	
	Boolean wrapBoolean(boolean b);

	Byte wrapByte(byte b);

	Character wrapCharacter(char c);

	Short wrapShort(short s);

	Integer wrapInteger(int i);

	Long wrapLong(long l);

	Float wrapFloat(float f);

	Double wrapDouble(double d);
}
